*define ; 定義部分------------------------------------------ nsa caption "2ch 2次元板でエロゲーを作ろう! デバック仕様版" transmode alpha filelog labellog defaultspeed 40,20,0 effectcut effect 2,10,500 effect 3,10,250 effect 4,2,500 effect 5,10,1000 ;2番、3番、5番クロスフェード(長、短、最長) ;4番、カーテンフェード windoweffect 10,250 ;ウィンドウ消去時のエフェクト、クロスフェード clickstr "」。?!",1 ;自動クリック待ち指定となる文字 rmenu "ウインドウを消す",windowerase,"少し戻る",lookback,"セーブ",save,"ロード",load,"タイトルに戻る",reset killmenu 4 : killmenu 6 clickvoice "","page.wav" versionstr "デバック仕様版β","2ch 2次元板でエロゲーを作ろう!" mode_saya game ; 実行部分------------------------------------------ *start ;注意の表示です。 bg "caution.jpg",2 delay 3000 bg black,2 *pre_main mov %1,0 play "main.mid" wait 1300 *main_menu textoff textclear bg "title01.jpg",5 setwindow 8,16,20,23,26,26,0,2,20,1,1,#999999,0,0,639,479 btndef clear lsp 1,"bar.jpg",15,440 lsp 2,":a/2,0,3;start.jpg",29,440 lsp 3,":a/2,0,3;load.jpg",119,440 lsp 4,":a/2,0,3;cgview.jpg",209,440 lsp 5,":a/2,0,3;end.jpg",298,440 print 1 exbtn_d "P2,0P3,0P4,0P5,0" exbtn 2,1,"P2,1P3,0P4,0P5,0" exbtn 3,2,"P2,0P3,1P4,0P5,0" exbtn 4,3,"P2,0P3,0P4,1P5,0" exbtn 5,4,"P2,0P3,0P4,0P5,1" btnwait %1 if %1<=0 goto *main_menu if %1==1 wave "click.wav" :csp -1 :print 2 :goto *chara_select if %1==2 wave "click.wav" :csp -1 :print 2 :goto *cont if %1==3 wave "click.wav" :csp -1 :print 2 :goto *cgview if %1==4 wave "click.wav" :csp -1 :print 2 :goto *end *chara_select csp -1 bg "title03.jpg",5 mov %1,0 mov %2,0 btndef clear lsph 1,":a/6,0,3;5mask.jpg",26,95 lsp 2,":a/2,2,3;s_btn.jpg",35,380 lsp 3,":a/2,2,3;g_btn.jpg",139,380 lsp 4,":a/2,2,3;y_btn.jpg",237,380 lsp 5,":a/2,2,3;h_btn.jpg",324,380 lsp 6,":a/2,2,3;a_btn.jpg",437,380 lsp 7,":a/2,2,3;hoka_btn.jpg",520,380 lsph 8,":c;bis_top.jpg",470,301 print 1 exbtn_d "C1P2,0P3,0P4,0P5,0P6,0P7,0C8" exbtn 2,1,"P1,1P2,1P3,0P4,0P5,0P6,0P7,0C8" exbtn 3,2,"P1,2P2,0P3,1P4,0P5,0P6,0P7,0C8" exbtn 4,3,"P1,3P2,0P3,0P4,1P5,0P6,0P7,0C8" exbtn 5,4,"P1,4P2,0P3,0P4,0P5,1P6,0P7,0C8" exbtn 6,5,"P1,5P2,0P3,0P4,0P5,0P6,1P7,0C8" exbtn 7,6,"P1,0P2,0P3,0P4,0P5,0P6,0P7,1P8" btnwait %1 if %1<=-1 csp -1 :goto *main_menu if %1==0 goto *chara_select if %1==6 wave "click.wav" :cell 1,0 :vsp 1,1 :csp 2 :csp 3 :csp 4 :csp 5 :csp 6 :csp 7 :print 1 :mul %1,10 :mov %2,%1 :goto *loot_select if %1>=0 wave "click.wav" :cell 1,%1 :vsp 1,1 :csp 2 :csp 3 :csp 4 :csp 5 :csp 6 :csp 7 :print 1 :mul %1,10 :mov %2,%1 :goto *loot_select *loot_select btndef clear if %2==60 goto *sonota csp 8 lsp 2,":s#bbbbbb#ffffff浩介ルート",245,360 lsp 3,":s#bbbbbb#ffffff浩 ルート",245,390 cell 2,0 :cell 3,0 print 1 spbtn 2,1 spbtn 3,2 btnwait %1 if %1<=-1 goto *chara_select if %1==0 goto *loot_select if %1==1 wave "click.wav" :goto *bunki if %1==2 wave "click.wav" :add %2,5 :goto *bunki *sonota btndef clear lsp 2,":s#bbbbbb#ffffff浩介ルートED",220,360 lsp 3,":s#bbbbbb#ffffff浩 ルートED",220,390 lsp 4,":s#bbbbbb#ffffffビスケ ルート",220,420 lsp 5,":s#bbbbbb#ffffffOP ルート",220,450 cell 2,0 :cell 3,0 :cell 4,0 :cell 5,0 print 1 spbtn 2,1 spbtn 3,2 spbtn 4,3 spbtn 5,4 btnwait %1 if %1<=-1 goto *chara_select if %1==0 goto *sonota if %1==1 wave "click.wav" :goto *bunki if %1==2 wave "click.wav" :add %2,5 :goto *bunki if %1==3 wave "click.wav" :mov %2,26 :goto *bunki if %1==4 wave "click.wav" :mov %2,1 :goto *bunki *bunki csp -1 if %2==1 goto *scen_op if %2==10 goto *scen_sachiko_kousuke if %2==15 goto *scen_sachiko_kou if %2==20 goto *scen_giko_kousuke if %2==25 goto *scen_giko_kou if %2==26 goto *scen_bisuke_kou if %2==30 goto *scen_yu_ka_kousuke if %2==35 goto *scen_yu_ka_kou if %2==40 goto *scen_haruka_kousuke if %2==45 goto *scen_haruka_kou if %2==50 goto *scen_ayane_kousuke if %2==55 goto *scen_ayane_kou if %2==60 goto *scen_ed_kousuke if %2==65 goto *scen_ed_kou goto *scen_exit